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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. She helped me apply, and from there I pursued gamedesign.” It was great!
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.
. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” When I read books, play video games or work on projects. Playtest early. It’s used to both fight enemies and solve puzzles.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
There’s lots of little sci-fi easter eggs and ideas in the game.” Jack of all Trades Ryding has been working on games in his spare time for nearly 15 years, before officially forming the studio Never Games in 2019. Once playtesting began in early 2023, player feedback further refined my vision.
It’s the debut game of Turkish studio Gorilla Softworks. “We We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive. “We
An example could be: "The project you're currently on is getting close to the first Beta test, and you've just finished implementing an important game system, the Skill Tree. During the following Playtesting session, the gamedesigner is unimpressed with the current state, mentioning missing features.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
She is currently pursuing a master’s degree in GameDesign and contributes to multiple interactive game projects. Notably, she is an animator on the project Tom the Postgirl at Oopsie Daisies studio. Adeline shared, “My highlight was when Yasemin offered to play test my game in her company.
The involvement of the gaming community also extended to playtesting, where players had the opportunity to experience early versions of the game and provide constructive feedback. “Playtesting is a crucial part of our development process,” James emphasized.
In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . In the following tutorials, we’ll actually get to work building a game!
In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. The philosophy behind this approach was to create an experience accessible to those with lower-end hardware, similar to how Riot Gamesdesigned Valorant to run on minimal specs.
The above activities are intentionally planned not to fill the whole day, so that there is time to get to know each other, present one's work to other attendees, playtestgames, etc. Ilaria Cislaghi is a gamedesigner working for simedis AG , a company specialised in virtual reality medical simulation. The speakers.
As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world.
Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. This has been one of the most complex games for me so far, he admits. The solo developer worked six years as a doctor before drastically changing his career and going for game development. Its up to you if you work alone.
Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, gamedesigner wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua gamedesign document was 95% complete before I started coding.
A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell. We’ve always considered Solium Infernum to be a diamond in the dark”, says co-founder and Studio Director Trent Kusters. “So
Join my community of over 2,000 game developers, artists, and passionate creators. To give you a sense of what it’s like to work on a team, I’ve reached out to the three members of Undine Studios – Ben Haskett, Sarah Reed, and Will Reed. Will is the lead designer. Will was also lead story writer for Tower.
Join my community of over 2,000 game developers, artists, and passionate creators. Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtestgames. This kicked off the momentum and got tons of people to try the game and leave feedback.
The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience.
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