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We felt like they were not even scratching the surface of the potential that blockchain tech brought to the games industry. The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” There were two problems with web3 gaming until now.
Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. Further, slots game economies are still stuck largely in the digital dark ages of the single currency economy. And this is purely a function of the pay tables in either game. Product UX and Aesthetics.
There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie. As a mobile game, how did Cookie Run: Kingdom accomplish this through its gameplay mechanics?
Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.
I think a lot of the time when you end up fundraising, you typically fundraise off the back of an initial product idea or initial, hey, there's an opportunity to make a combine a match-3 and the RPG and the MMO category into that, you know, wild new type of game that. It's a hybrid game. but you can't really get to the point.
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