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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). Logic Simplified is a Unity Game Development Company with the finest, most creative game concept artists , 2D and 3D game designers , and UX designers.

Games 78
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. to the canvas, greatly improving usability.

Render 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Fortunately, the art design of the game performs well. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The grand scene).

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Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. Shape generation tool.

Terrain 52