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BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent gamedevelopment studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. That is if they can get the financing in place.
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says.
Their first game, Genesis Noir, was already a moving work of art. Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indiegames, the studio’s background was in advertising and product design.
BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.
“I made a game for my major high school project when I was 17 (in 2004) and I’ve had the desire to make games for a living ever since. I didn’t take the thought seriously until I watched IndieGame The Movie and even then it was another few years before I released my first game, Swoopy Boi.
To get the Start to Finish series going, I’ve spent some time discussing games, gamedevelopment, and the amount of careful messaging that is needed to create and sell a great game. At this point, you may be beginning to have some healthy doubts about the benefits and drawbacks of self-publishing a game.
This episode is sponsored by [link] 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. What’s also worth noting is that Battle Bit Remastered is the first game released by this indie team.
Getting started with your first NFT gamedevelopment venture can be interesting. But is the NFT gamedevelopment market worth entering? The global play-to-earn (P2E) NFT games market is predicted to reach $3.6 So, yes – NFT gamedevelopment is worth it. But what are NFT games? billion by 2028.
In 2022, a life-threatening incident could have derailed his dreams, but his passion for expressing his creativity through gamedevelopment fueled his recovery, leaving his physicians in awe. The Pineapple on Pizza team developed a sequel to their game Braai Guy at the Google IndieGames Accelerator. “It’s
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the DevelopIndie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.
Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! In my gamedevelopment experience, I’ve never sought out retail distribution. But even still, I feel that not talking about what board game retailers want is a glaring omission in Start to Finish. We had no experience in the game industry.
This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either. Episode 04: “Bringing Back Psychonauts” shows the initial sequel announcement and all the work that goes into any trailer, PR push, and crowdfunding campaign.
In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source gamedevelopment software that game devs can use to make beautiful 2D and 3D games. . Want to Make Video Games? Do you love game design?
There's always a significant amount of UI groundwork that needs to be done in order to make a game playable at all, just because of how much information needs to be conveyed to the player. Building out the gameplay features is always a lot of fun, but you can only go so far by fiddling with variables and restarting.
The above activities are intentionally planned not to fill the whole day, so that there is time to get to know each other, present one's work to other attendees, playtestgames, etc. In her free time, she enjoys developinggames about Antarctica with Godot. He also made over 10 games with Godot during game jams.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire gamedevelopment cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week. There are no days off.
Chris Zukowski , Creative Director of How To Market A Game , is a game marketing consultant and strategist who has guided numerous game studios in finding their audience. Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski.
It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Meeting other indie devs is really cool. For one, we will be heading to Casual Connect in Berlin to take part in the Indie Prize. For the game itself, here’s what’s coming up: Multiplayer!
The conference, one of the largest gaming events in the world, offers a platform for gamedevelopers, publishers, hardware manufacturers, and cloud providers for games to showcase their latest products, make announcements, and provide hands-on demonstrations to attendees. Learn more and register for the event. Learn more.
Renee Gittins , indiegamedeveloper of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. When EA unexpectedly dropped their back catalog just hours after her game’s release, it derailed Gittins’ carefully planned path to success. This is her story.
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