Remove Game Development Remove Lightmap Remove Mesh
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Mesh resource for each pass of the particle. Additionally, Godot 4.0

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. Additionally, spreading the word will always benefit us, as most game developers still have never tried (or even heard of) Godot. This is helpful for CI pipelines.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Anyone who is a cinematographer, game developer, artist, or those who are using Unity as a means to create complex behaviors and who have no desire to learn or continue writing code or detailing keyframes day after day. In short, the Unity Cinemachine is a game-changer. Unity was originally built for game developers.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases. It's also very easy to use.

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