Remove Game Development Remove Lightmap Remove Shaders
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). When doing tasks such as shader editing, VFX (particles) or animation, there is a large difference between Godot and engines such as Unreal.

AAA 145
article thumbnail

Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. 3、res it contains all the resources used in this game. including animations,effects,models,shaders,ui,sounds and so on.

Code 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Overview of solution. Conclusion.

Agent 69
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Materials and shaders. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

Render 52
article thumbnail

Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Several new GLSL built-in functions are exposed to the shader language : radians degrees asinh acosh atanh exp2 log2 roundEven. It is now possible to center your game window with OS.center_window(). The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. Type icons are back! Fixed issues.

Beta 52