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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

The cover illustration is from CRUEL , a fast run and gun horror shooter with roguelike elements. Developed by James Dornan, the game was released on Steam in January 2025. Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). in the previous 4.4

Bug 76
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 You can follow the developers on Twitter and Mastodon , and wishlist the game on Steam. Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 You can follow the developers on Twitter and Mastodon , and wishlist the game on Steam. Rendering: OpenGL: Fix drawing of Mesh2D ( GH-69135 ).

Beta 40
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How to make movies in 2022: the set vs the screen

Filmustage

Fewer and fewer major films are shot on location, and this has long been a trend: green screen and visual effects have been horror industry standards for a long time. The capabilities of Unreal Engine 5 has impressed not only gamers, but also, indeed, filmmakers. was not the first to use the technology of game engines.

Film 52
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AWS for Games at Gamescom 2023

AWS Games

Behaviour Interactive – the largest independent Canadian video game developer, Behaviour grew Dead by Daylight, their multiplayer horror game, by 38 million players in three years with AWS and Amazon GameLift. As the game has grown in popularity, Behaviour needed a more scalable, reliable game-server hosting solution.

Games 52
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Realistic Lighting In realistic games, lighting mimics real-world behavior using accurate physics and rendering. ” Stylized Lighting Stylized games don’t aim for realism. Genre-Specific Lighting Horror. Effective use of color in lighting can enhance the storytelling aspect of the game.

Art 52