Remove Game Engine Remove Lightmap Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). The experience should be much better already in beta 3.

Beta 77
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Visual scripting. Additionally, Godot 4.0

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Editor: Load and use system emoji font in the editor ( GH-68090 ). Editor: Various style and usability improvements to the in-editor documentation ( GH-68132 , GH-68159 ).

Beta 99
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. New audio engine. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow.

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Auto-reload scripts with external editor ( GH-51828 ). Physics: Expose SoftBody pin methods for scripting ( GH-52369 ).

Beta 52