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Auto-tiling in tile maps. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in gameengines today, such as: Full principled BSDF. Auto-tiling in tile maps.
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Probably the biggest improvement relying on that is the new Tiles editor, which has been reimagined based on your requests and reports. You can probably build half a game with tiles alone!
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