Remove Game Engine Remove Mechanics Remove Ray Tracing
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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. In fact, there’s an event coming up about RTX in Unreal Engine 5. Eric: Yes, in many ways.

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Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Background Shading divergence is a long-standing problem in ray tracing. The NVIDIA Unreal Engine 5 NvRTX 5.0.3

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Understanding and Measuring PC Latency

Nvidia

Example per-frame interactions through FrameView when PCL Stats is integrated within a game How PC Latency Stats emits an event log Your game is responsible for posting unique “ping” messages to itself at random 100 to 300 ms intervals. It also emits the corresponding PCLStatsInput Event Tracing for Windows (ETW) events.

PC 104
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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Why did you choose USD for your game development pipeline? Although it is a library designed for video production, USD’s mechanism for supporting large and complex pipelines could be used for in-game production. USD technology supports large-scale, multi-user, diverse asset pipelines for video production.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

But how can generative AI help in-game conceptualization and design? Generative AI tools can help game designers in different ways. For instance, they assist in generating game concepts, gameplay mechanics, and art assets. This streamlines the early game development stages.

AI 52
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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. I'm currently working on integrating Embree as a ray tracing library into the Godot editor. The Scene Traversal mechanism needs to be fully finished.

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GSoC 2019 progress report #3

Mircosoft Game Dev

Godot, being an open source game engine, was built with a never-ending wish of adding new features to it. Motion matching is one of the latest features in game animation which is quite revolutionary. Foundations: Scene traversal mechanism. Script traversal mechanism. Motivation. Work done in the GSoC period.