Remove Game Engine Remove Playtesting Remove Texture
article thumbnail

Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Prototyping This stage involves prototyping different ideas including level layout design, character design, gameplay elements and mechanics, and other core concepts, before finalizing them for the cemented stage of the game production process.

article thumbnail

7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

After months of bug fixing and polishing, the game is ready for distribution. Developers make final touches to enhance immersion, like adding depth to landscapes or improving textures. The level of polish depends on factors like the game engine used and how close it is to the launch date.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

However the dark lighting and texturing transform much of the play area into an unpleasant mid-brown mess, and its reliance on Source displacements leaves it feeling a bit blobby and melty. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.

article thumbnail

new Quake map: There's a Certain Slant of Light

Radiator Blog

The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. Yet as I aligned the 100th trim texture on a brush, I wondered whether my level was also anti-brutalist in its own way. In the past I've written about video game brutalism.

Texture 52