Remove Game Engine Remove Prototyping Remove Shaders
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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

The character asset and animation are from GDQuest's "godot-3d-mannequin" project and the ground texture is from Kenney's "Prototype Textures" bundle. The solution should be easy, let’s just use doubles in all of our shaders! Doubles in Shaders. How about we just don’t support this on Apple devices?

Render 53
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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

The character asset and animation are from GDQuest’s “godot-3d-mannequin” project and the ground texture is from Kenney’s “Prototype Textures” bundle. The solution should be easy, let’s just use doubles in all of our shaders! Doubles in Shaders. The rest of the shader is in camera space, so we don’t need the extra precision.

Render 41
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Visual shader editor. Some shader features will not work and throw an error when used (which is to be expected when using an older OpenGL version).

Feature 52
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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

glTF is a growing 3D format and has received massive adoption in the game industry. Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. Animation skinning and blend shapes are using compute shaders. glb ) and glTF Separate (.gltf bin + textures).

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

In particular, this build adds WebXR support for VR games! It also adds a much-requested minimap to GraphEdit , and thus to the VisualScript and Visual Shader editors. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52
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Godot Showcase - Gravity Ace developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I've made games in a bunch of different engines and frameworks and languages over the years. At the time I was looking for an engine with a built-in visual editor because I was tired of moving things around by typing coordinates in code. Linux and Windows.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The engine areas are listed in no particular order. Visual Shaders overhaul. Visual Shaders overhaul. Graphics/Rendering improvements.

Feature 52