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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As a result, shader profilers are now a must-have tool for optimizing ray tracing.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Escape from Naraka was made in Unreal Engine 4, using NVIDIA’s NvRTX branch to bring ray tracing and DLSS into production.

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Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC

Nvidia

From NVIDIA Deep Learning Super Sampling (DLSS) to RTX Global Illumination (RTXGI), our latest tools and technologies are helping game developers create realistic and stunning virtual worlds for gamers. NVIDIA DLSS Overview & Game Integrations This session will cover the technology that makes DLSS possible.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. In fact, there’s an event coming up about RTX in Unreal Engine 5. Eric: Yes, in many ways.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.