Remove Game Engine Remove Ray Tracing Remove Texture
article thumbnail

RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Escape from Naraka was made in Unreal Engine 4, using NVIDIA’s NvRTX branch to bring ray tracing and DLSS into production.

article thumbnail

Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. In addition, several exciting updates to aid game development and professional visualization were announced for existing SDKs. Developers can apply for access to RTXDI here. later this year. Learn more here.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Background Shading divergence is a long-standing problem in ray tracing. Init(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0); // output texture ranges[1].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV,

article thumbnail

Advanced API Performance: CPUs

Nvidia

The main design philosophy of D3D12 and Vulkan is to enable game engines to distribute graphics workloads across multiple CPU cores. Resource allocation and destruction Creating and destroying buffers, textures, and shaders is fundamental to efficient computer graphics. Evenly balance work across all threads for best results.

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. Enabling this vision were RTX GPUs with dedicated cores for ray tracing and AI, as well as new hardware capabilities for increased geometric detail and texture streaming.

article thumbnail

Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Not only are the updated environments breathtaking, the game supports 1.8 With such detailed models, large texture resolution is a must.

Mesh 52
article thumbnail

Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Unreal engine is a gaming engine that is powerful, reliable, and high on performance for architectural designs.