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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. I find this makes code simpler and easier to maintain and optimize (a testament to this is how tiny Godot's codebase is compared to other game engines, while providing similar levels of functionality). Game logic.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Units in some types of strategy games with thousands of entitites roaming across a map. Sandbox style simulations. Is solving these problems enough for Godot to become a top AA / AAA game engine?

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. While he loves teaching coding to students of all levels, he has worked hard on our latest experimental course, Elite Game Engine.

Code 98
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How to Begin Metaverse Game Development 

iXie gaming

Tools and Resources for Developing Metaverse Games The following four categories of tools and resources are crucial for developing metaverse games: Software and Hardware: Hardware and software requirements are particular for creating a Metaverse game. Notable among these are Unity, Unreal Engine, and CryEngine.

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5 Simple Programming Languages to Teach Your Kids

Real Programming

One of the most popular video games for youngsters and adults alike, Minecraft, is also written in Java. The online sandbox gaming platform is popular because it allows kids to build, create, mine, and use their creative juices in many exciting ways. It can also be used to create games.

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Vulkan progress report #7

Mircosoft Game Dev

A very common complaint when using shadowmaps in Godot is that tweaking shadow bias is extremely difficult compared to other game engines. It is also possible to create local rendering devices, which run in the game thread (or any other thread). Reworked shadow bias settings.

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