Remove Game Engine Remove Shaders Remove Visual Scripting
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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. To be clear, this refers to the VisualScript scripting language, and not to visual shaders.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. Visual scripting. The answer is “it depends”.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

Particle Systems Within Game Engines Unity’s Shuriken and Unreal Engine’s Cascade/Niagara particle systems are powerful tools for creating 2D effects in your games. These tools work smoothly with your game engine, making it easy to use and improve your effects.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. New audio engine. Materials and shaders. writing shaders is very easy!

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Shaders: Add support for global const arrays ( GH-50889 ). mbedtls 2.16.11, CA root certificates.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Shaders: Add support for global const arrays ( GH-50889 ). mbedtls 2.16.11, CA root certificates.

Beta 52