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DreadXP to Publish  Heartworm  — The Highly Anticipated Low-Fi Survival Horror Game

Game Developer

The Nightmares of the ‘90s Live On in Upcoming PC Game Heartworm from Independent Developer Vincent Adinolfi and Horror Games Publisher DreadXP

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. A game demo is more than a condensed snapshot of your game. What kind of demo do you need? The most commonly used form is a prologue.

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Production firm Blumhouse unveils new gaming division

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox TV and film production firm Blumhouse has launched Blumhouse Games. The new gaming subsidiary will create and publish horror-themed titles across mobile, console, and PC. Read more

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P.T. draws maximum fear from minimal scope | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. Jukai's new game Stray Souls launched this week on PC, PS5 and Xbox Series X|S. Nine years ago, Sony unceremoniously launched a mysterious horror game on the PlayStation Store.

Horror 131
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Let’s dig in.

Horror 109
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. The game utilizes a complex water system that slowly fills up the hallways and cabins on the ship. It’s a horror game set on a sinking ship around the early 1900’s. Sounds familiar?

Horror 118
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Halloween Horror Notes: Ross Tregenza on developing the sound of The Texas Chain Saw Massacre

Game Development News

and play terrifying games to scare ourselves silly, obviously! As candles across the land begin to fill the air with the scent of pumpkin spice and the dark nights come rolling in, it’s the perfect time to shut the curtains, cosy up.

Horror 124