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Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed pre-backed AO calculation issue.
Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Some of the most notables feature changes in this update are: 2D: Add TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). 2D: Fix terrains for isometric tilemaps ( GH-61998 ).
Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Fixed Mat4.getRotation getRotation issue.
The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. within a few weeks.
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