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Introducing Julien Solomita as friendly rodent NPC Gustav Gondasa

Astral Clock Tower Studios

Gustav is a prominent NPC with an important questline that will gradually unravel as you explore the six clan lands and complete your Raksaka Proving. He also introduces a new food mechanic , allowing you to craft delectable recipes and enjoy consumable snacks on the go. But thats not all! But thats not all!

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Quest Feedback

Grumpy Gamer

1) You have options on how to act and what to do after you acted, (2) these choices impact the game and future choices, both in the near future and far future; and (3) when playing for the first time I didn't feel like I had a choice, there was only thing my character would have done. different outcomes for people or places.

Fighting 264
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VR & AI – The Future of Gaming?

Played with Fire

The gaming industry is evolving at a rapid pace, with cutting-edge technologies like Virtual Reality (VR) and Artificial Intelligence (AI) playing a crucial role in shaping its future. VR & AI The Future of Gaming? Will VR and AI redefine how we play games, or are they just temporary trends? But what does the future hold?

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

I was surprised Turnfollow was working in this big systemic genre space, since I mostly know them for their very good linear story games Little Party and Wide Ocean Big Jacket. But you can see the "seeds" of this game (ha ha) in their wartime gardening game A Good Gardener so maybe it's not so unexpected.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.

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World! Of! Warcraft!

Grumpy Gamer

Of course, one of my dreams has been to make the worlds first Massively Multiplayer Paper Scissor Rocks game (MMPSRG). Other than the people in my group, everyone else might as well be NPC's. The in-game maps stink. I am always annoyed by games that they to make inventory management a game-play mechanism.

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