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AI NPC chat is like VR: probably cool but certainly niche

Game Developer

The “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about VR in the 2010s. It’s a technologist's dream, but not something anyone will use.

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Ubisoft's AI Ghostwriter tool aims to support scriptwriters

Game Developer

Ubisoft gets into the AI game with its Ghostwriter tool to handle the NPC barks in its games.

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Introducing Julien Solomita as friendly rodent NPC Gustav Gondasa

Astral Clock Tower Studios

Gustav is a prominent NPC with an important questline that will gradually unravel as you explore the six clan lands and complete your Raksaka Proving. He also introduces a new food mechanic , allowing you to craft delectable recipes and enjoy consumable snacks on the go. But thats not all! Theres so much more to come!

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Baldur's Gate 3's mocap director goes into the full performance process

Game Developer

Every NPC for Baldur's Gate 3 had to be mocapped, said capture director Aliona Baranova, and it was to the game's benefit that they were.

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Space is not a wall: toward a less architectural level design

Radiator Blog

They grow up playing games like Minecraft, Roblox, Fortnite all 3D games with 3D worlds. No one plays games like this, but why do we think we do? This also reflects the basic division of labor in most game studios, where level designers design and environment artists decorate. People want to do level design.

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Could AI spell the end of the immersion-breaking NPC? | Opinion

GamesIndustry.biz

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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? How long should one match in my fighting game take? Are there any fields of math that arent useful in game design? Note that this is by no means exhaustive.