This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. It’s wonderful that “modern 2d point-and-click” isn’t an oxymoron anymore. Big bonus points if you’ve actually used the engine. PC based is required. Mobile is a ok.
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.
Performers union SAG-AFTRA has secured agreements with the developers behind 80 upcoming games as it continues to strike over better conditions for actors, including protection against the use of AI. Read more
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.
Crashes on Android from repeated game entry/exit. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Fixed hot update UI freezing when handling a large number of files.
I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn’t changed that much. I’ll be the first to admit I don’t play a lot of adventure games these days.
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.
The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. However, now it is possible with a blink of an eye, just one click away from your hands. Are you also curious about the future of mobile gaming?
Prior to becoming a game developer, I was an art thief. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You have a limited amount of bullets (“Bang”) and blanks (“Click”). Pointing foam guns at your friends is ridiculous.
Kickstarter campaigns are rapidly becoming the primary means of sales for many board game creators. Even if you can’t get your game into physical stores, you can always set up shop online, whether through Amazon or through your own site. Need help on your board game? Click Products. Then click on Checkout.
I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn't changed that much. I'll be the first to admit I don't play a lot of adventure games these days.
Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-clickgame? Do you like head scratchers?
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. Click Table on the menu.
Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Christopher Mathes, the developer behind 'Agatha Christie in space' point-and-click murder mystery, Murder On Space Station 52. Read more
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. It was a sentence. One sentence.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Brandon is humoring me with a mini game blog series where I give you MY perspective on board games. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. Game Play Overview.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.
Over the last couple of weeks of Behind the Scenes: Lessons from a Kickstarter Board Game Publisher , I’ve talked about some of the strange goings-on I’ve noticed in the board game industry. Today, we’re going to talk about the tabletop gaming news cycle, and why it is – frankly – just plain weird.
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game? Basics of Board Game Advertising.
The argument that players don’t want to play point-and-click on a console doesn’t hold water given how well we did on Xbox. PS4 and Switch came out close to the same time, so I figure Switch sales have cannibalized PS4 to some extent, but it doesn’t fully explain it. Thimbleweed Park has done well.
The argument that players don't want to play point-and-click on a console doesn't hold water given how well we did on Xbox. PS4 and Switch came out close to the same time, so I figure Switch sales have cannibalized PS4 to some extent, but it doesn't fully explain it. Given the large installed base of PS4, it's a tad confusing.
If you’re making a board game that you plan to launch on Kickstarter, you’ll find no shortage of advice on the internet. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. 2 Reasons to Promote Your Board Game Kickstarter Early.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. He created all 300 of the original pieces of art in my first game, War Co. , Need help on your board game?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? Just here for Highway s & Byways updates?
New writing However, the content is in Chinese and requires translation software to read it The main points are as follows Why go on STEAM? Now plug-in only $15 Demo projects are only $3 demo address Click here plug-in address Click here
Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-clickgame? Do you like head scratchers?
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.
Sign up for the GI Daily here to get the biggest news straight to your inbox At the very end of last week, Unity finally revealed its revised plans for the controversial Runtime Fee, which originally intended to charge developers every time their games are installed past certain thresholds. revenue share based on self-reported revenues.
GameFromScratch.com 001 Game Creator Humble Bundle There is a new Humble Bundle for game developers, the awfully named Royalty-Free Game Creator STEM Bundle. As […] The post 001 Game Creator Humble Bundle appeared first on GameFromScratch.com.
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. According to the Attention-Interest-Desire-Action model which I discussed in A Crash Course in Board Game Marketing & Promotion , I consider web traffic to be interest. Learn how to break through the noise online.
The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Shocker, shocker.
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Whether you’re just spreading the word about one game or whether you’re building a whole long-lasting business from scratch, you should consider advertising as part of a larger marketing plan.
The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I posted How to Work Alone in the Board Game Industry. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Game development is a marathon. It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Lots of people make games. Game design and development.
Today’s post is the last of my “Top 5 Games” series. If you haven’t noticed, the game Pandemic pulled a Jumanji and now we’re living it. But I decided that I would be remiss if I did not include it, as it was the first modern board game and it really reignited my love for board games. Gameplay Overview.
Octavi: When making any kind of artistic work we know there’s always a disappointingly huge difference between our first idea and the end result: which one of your games you’d say it’s the most faithful to your original vision? I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D).
Last week, I posted A Crash Course in Games , where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about?
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content