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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. It’s wonderful that “modern 2d point-and-click” isn’t an oxymoron anymore. Big bonus points if you’ve actually used the engine. PC based is required. Mobile is a ok.

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Preserving the Past With Charles Cecil: Game Developer Podcast Ep. 46

Game Developer

Discussing point and click design with one of the masters of the genre: Charles Cecil.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.

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Developers behind 80 games sign deals with SAG-AFTRA

GamesIndustry.biz

Performers union SAG-AFTRA has secured agreements with the developers behind 80 upcoming games as it continues to strike over better conditions for actors, including protection against the use of AI. Read more

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.

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Cocos Creator 3.8.5 forum version

Cocos

Crashes on Android from repeated game entry/exit. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Fixed hot update UI freezing when handling a large number of files.

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Verbs and Adventure Games

Grumpy Gamer

I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn’t changed that much. I’ll be the first to admit I don’t play a lot of adventure games these days.