Remove Games Remove Shaders Remove Terrain
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.

Games 78
article thumbnail

Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. At least bring some drinks for your friends as well next time…   And the same counts for a video game. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Is it feasible to develop a 3D game in 2 hours with AI tools Try it online: [link] the FULL SOURCE CODE will be availabe on Cocos Store. Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. The game will be a 3D Snake, with innovative gameplay and a complex terrain.

AI 98
article thumbnail

D2 log 074 – New level format

Catnip Games

Interactive elements will be placed using the in-game editor. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. However, the situation is now good. So it’s RGBZ.

Terrain 52
article thumbnail

Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. Feel is the best way to improve your game’s feel and make it extra juicy.

Asset 52
article thumbnail

Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. Expertise on visuals like lighting, rendering, shaders, etc. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ My expertise is in gameplay, so that’s where I will be focusing.

article thumbnail

Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

The illustration picture for this article is from Lone Knight by Jean Makes Games. Follow Jean Makes Games on Twitter for updates. Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). What’s new.

Beta 99