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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

Tile 122
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D2 log 068 – Water shader

Catnip Games

Spent some time tinkering with shaders. It was fun but also hard to come up with something actually usable in the game. It doesn’t tile properly but the seam is hard to notice so I’m fine with it. I also tried distortion for the bottom layer but UV wrapping is a problem because the tiles are in a texture atlas.

Shaders 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ).

Beta 98
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes. Developers can leverage this feedback to make informed decisions when optimizing shader programs. Unity introduced Solid Angle Culling as an optimization to mitigate this overhead.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ).

Beta 74
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D2 log 074 – New level format

Catnip Games

This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor. Interactive elements will be placed using the in-game editor. The custom terrain shader uses the z-channel to draw water in lower areas of the level. So it’s RGBZ.

Terrain 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

The game started development with Godot 3.x, Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). Shaders: Fix shader crash when using boolean type for vertex->fragment varyings ( GH-70460 ). x, and was recently ported to 4.0

Beta 100