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GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free GameTexture Viewer.
Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.
Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).
Everything is just one big texture. Interactive elements will be placed using the in-game editor. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. So it’s RGBZ.
Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.
There are many aspects to consider when building a game. The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games. . Terrain Tools. Feel is the best way to improve your game’s feel and make it extra juicy. TextMeshPro.
As video games get bigger and better, so do the errors and glitches. Regardless of how many hours your game development team spends polishing the video game, some technical glitches are bound to occur. But why do video game glitches occur? Why Do Video Game Glitches Occur? Let’s find out.
Simplex noise, like any other type of noise, is especially useful in two areas of game development: procedural generation and visual effects. If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. Noise texture.
Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed pre-backed AO calculation issue.
PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.
PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.
Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed an issue where the custom texture compression tool configuration was not valid. Fixed Mat4.getRotation
Call of Duty Warzone 2 is an online game that demands a strong network connection to function properly due to its graphically demanding nature. Shut down any other apps that you aren’t using while playing the game if you want extra RAM and CPUs. Warzone 2 Stuttering? Why is Warzone 2 so laggy? How do I fix Warzone 2 stuttering?
Sid Meier’s Civilization 6 is a turn-based strategy video game with a fantastic gameplay experience. However, many players are complaining that they encounter a problem with the “Display device has failed” error message, which subsequently crashes the game while playing on their PCs. Why does Civ 6 not recognize my graphics card?
You don't have to worry about manually keeping your scenes in sync across connected devices, even for players connecting mid-game. TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). VideoPlayer: Fix "texture not initialized" error preventing Theora video from playing ( GH-57537 ).
Unreal engine is a gaming engine that is powerful, reliable, and high on performance for architectural designs. Landscape System Tools and the Marketplace Ecosystem The Landscape system in the Unreal engine is a collection of tools used to create any kind of terrain and outdoor environments.
2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).
As a fan of medieval games, the last thing I want is to have my strategic momentum halted by getting stuck on the loading screen in Stronghold Definitive Edition. But fear not, for I have scouted the terrain and returned with strategies to bypass this impasse.
This recurrent problem disrupted the seamless flow of the game. Determined to restore the uninterrupted experience, I delved into effective solutions to unravel the mystery behind the persistent crashes, aiming to share the insights that might help you get back into the game. Why is Broken Roads crashing?
Since the last post I’ve been working on the terrain’s vegetation. Another critical thought was that I want to batch the vegetation meshes and some other meshes on runtime while playing the game. Step by step to dense vegetation and acceptable FPS. Draw call batching. And it has just twelve vertices.
2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). See the changelog on GitHub , or the list of merged PRs , for an overview of all changes since 4.0 beta 3 (209 commits – excluding merge commits ― from 78 contributors).
This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Amazon Games has finally made its name after the tough launch of New World.
The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. Still, Godot 3.0
WebRTC support for multiplayer games by Brandon Makin. Textures, normal maps and some of the BSDF shaders are already well supported. WebRTC support for multiplayer games – Brandon Makin. We will soon have a GDNative plugin allowing game developers to easily use WebRTC in Godot via Godot’s high level networking.
Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. My personal solution was to program my own shape generator, based on values from the terrain generator. I put the credits on the end of the post.
My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Do you have prior experience with other game engines?
In this tutorial I’ll walk you through my environmental design process for a game we plan on launching out of our studio soon. . Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. .
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