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[stextbox id="info"]This post is an update of Best Practices: Using NVIDIA RTX RayTracing.[/stextbox] This post is an update of Best Practices: Using NVIDIA RTX RayTracing. This post gathers best practices based on our experiences so far using NVIDIA RTX raytracing in games.
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?
This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. Since that announcement, 28 top games and applications now use DLSS 3 to deliver realistic graphics with incredible performance, including A Plague Tale Requiem, Portal with RTX, and Cyberpunk 2077.
In addition, RenderDoc, which is integrated into Unity’s editor, allows for frame capture and detailed analysis of how frames are composed, down to native graphics commands and GPU resources. These techniques reduce the memory footprint of static meshes and improve memory efficiency for dynamic scenes.
Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. A revolution in neural graphics NVIDIA DLSS (Deep Learning Super Sampling) 3 introduces an all-new neural graphics technology.
SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. Nsight Perf 2021.1 is available now here.
We’ve created a series of introductory videos for NVIDIA technologies in UE5 including: Deep Learning Super Sampling (DLSS) RTX Global Illumination (RTXGI) NVIDIA Reflex NVIDIA Omniverse Connector for UE5 The video below provides an overview for implementing raytracing in Unreal Engine 5.
However, using a configurator in a built environment presents multiple challenges including 3D meshes changing shape, shadows not lining up, and materials reflecting different lighting and colors. And DLSS makes real-time raytracing possible. Being able to switch to DLSS on the fly is incredibly helpful,” Shouse said.
The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use raytracing to compute the scene lighting. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh.
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