Remove Graphics Remove Mesh Remove Sprite
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). _pass = this.node.getComponent(Sprite).material.passes[0]; Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping. node; m4_0.set(node.worldMatrix);

Shaders 98
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Changing vertexData of a sprite in 2D in cocos creator 3.6.2

Cocos

by converting code from graphics-assembler from CC2.4 but facing one issue depending on the sprite type mesh which is in CC2.4 Hello @zhangxm , I was able to modify the vertex data in CC3.6 where there is a function to create render data renderData.createFlexData but I could not find any way to do it in CC3.6. Since in CC3.6

Sprite 40
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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Rendering is even more straightforward, just use the Graphic component and draw lines directly. No need to define the vertex format, and even Cocos has support for sprite meshes.

Build 98
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. The first thing to download will be the sprites and textures from the original tutorial. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D. Download Icon.svg and replace the original file with it.

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GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

Right now batching has only been implemented for rectangle primitives (which includes tilemaps, text, sprites, and many GUI nodes). Top: 10,000 Sprites with a randomized modulate and position. Bottom: 8 layers of a screen full of "A"s with two Sprites intermixed. Left is without batching, right is with.

Render 52
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Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU

Game Development

Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. To use the GPU to compute our particle we must first change the render method from Billboard to mesh. Then make sure the Enable Mesh GPU Instancing is checked.

Render 52