Remove Graphics Remove Mesh Remove Tile
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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture. x,waveFactor.y-uv0.y);

Shaders 98
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. In Unity the basic cube uses the same texture for all faces, but in Godot each face is unique, so to tile the texture so the complete texture is on each face, set the U,V, and W values to 3, 2 and 1 respectively. Type in mesh in the search and select MeshInstance3D.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

In addition, RenderDoc, which is integrated into Unity’s editor, allows for frame capture and detailed analysis of how frames are composed, down to native graphics commands and GPU resources. These techniques reduce the memory footprint of static meshes and improve memory efficiency for dynamic scenes.

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Every part must be set accordingly to the tiles, that size is 30x30x10. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

Art 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Auto-tiling in tile maps. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases. Bullet Physics backend.

Render 52