Remove Graphics Remove Sprite Remove Tile
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Cocos Shader Tutorial 1.0 - about UV

Cocos

This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture. x,waveFactor.y-uv0.y);

Shaders 98
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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

It consists primarily of pixel art graphic packs (character sprites, tiles and tilemaps and effects) as well as sound packs (ambient, foley effects, sfx and more). The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces.

Asset 61
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D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. This gives me freedom in level design and saves work making tiles… tileable. However, the situation is now good. Everything is just one big texture. Interactive elements will be placed using the in-game editor. So it’s RGBZ.

Terrain 52
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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels.

Demo 137
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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Full bitmap graphics, with tiles and sprites is also available. What Next? A couple of ideas come to me immediately now that I have gotten this far: The API allows for custom characterset like I did on the Agon and C64. Write a whole different game? What do you think?

Writing 116
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. The first thing to download will be the sprites and textures from the original tutorial. Right-click on the Prefabs folder and Create New -> Scene and for Root Type select 3D Scene and give it a name “Tile” and select.tscn in the dropdown for type.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

Tile 52