Remove Graphics Remove Texture Remove Tile
article thumbnail

Graphics Component - drawImage Support

Cocos

I suggest you to use directly graphics component, but with custom material [link] Critical work to do Replicate builtin-graphics effect, modify it to support texture painting with uv tiling Whenever the brush changes, a new Graphics need to be created (for ordering), the texture need to be changed for the material instance

article thumbnail

Tiles editor progress report #2

Mircosoft Game Dev

Two months have passed since my last progress report on the tiles editor rework. tiles editor series: Tiles editor progress report #1. you are here) Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. Tiles editor progress report #5. Here are the news.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial.

article thumbnail

D2 log 074 – New level format

Catnip Games

The graphics backend rewrite took a while. Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable. However, the situation is now good. Interactive elements will be placed using the in-game editor.

Terrain 52
article thumbnail

Top 10 Tools Every Game Developer Needs  

iXie gaming

Blender is an open-source free graphic software toolset. You Mostly use it for making 3D models, adding texture to your 3D models as well as rigging and animating them. In addition, it features its own game engine, but in terms of 3D modeling, you can also use it for rigging, animating, texturing, and more. Conclusion.

article thumbnail

Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

To show the benefits of GDeflate, we measured system performance without compression, with standard CPU-side decompression, and with GPU-accelerated GDeflate decompression on a representative game-focused dataset, containing texture and geometry data. This also enables random access to the compressed data at tile granularity.

Tile 52