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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created. “Cosmic Horror Fishing Game seems like it could be quite nichey, but in the end we got such an incredible range of players who gave Dredge a try.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. Dredge was one of the game ideas that we prototyped very early on. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

While we haven’t created a hardcore horror game, a huge adventure game or a really serious fishing game, the blending of these genres has hooked the attention of players from all three”, says Joel Mason , Writer and Programmer at Black Salt Games. Dredge was one of the game ideas that we prototyped very early on. Even with no tutorial.

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How to build successful VR games as a solo developer

Game Analytics

And that resulted in the first prototype of Dreadhalls. I focused on the horror aspect to make it more engaging, and it pretty much designed itself after that. And even more so in VR, considering how immersive these games are compared to mobile, console and PC. Oculus was also running a game jam at the time, which I entered.

Build 86
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

His experiences have led him to focus on the development of VR games based on popular intellectual properties such as Creed: Rise to Glory and an upcoming sci-fi horror game inspired by the Alien movies. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.