Remove Horror Remove Playtesting Remove Puzzle
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A dense randomized mini-chess puzzle where everything matters. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. So what did she want then?

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