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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently. We are trying to find it.”

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‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. It took some time, but we finally established an indie studio that has grown to a team of 11 people.

Studios 177
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

Engine 52
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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Developed using Epic Games Unreal Engine, the game is available for PC as Early Access on the Epic Store, with Steam access and console support coming soon. To ensure the best scalability and address player friction, its team is co-developing a gaming-dedicated Layer 3 blockchain called TOY Chain, which supports indie through AA games.

AI 85
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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

The game is the debut of Swiss indie game studio Naraven Games. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. Backfirewall_ is now available on PC , PlayStation and Xbox , with Switch following later this year. Absolutely!

Puzzle 104
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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years. During those decades, I've written a ton about the indie business, for money and on my blog. My most popular article , written wayyy back in 2013, was about the creation of the Indie Bubble. And this is just PC games.

Indy 114
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. Memory limitations meant we needed to rework a lot of the materials from the PC version just to get everything in”, says Dunn. “We So, we had to be smart and make everything dynamic.

Console 104