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Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. “We never run out of puzzle ideas!
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. It is great to see that it’s working out so far.”
A launch title for the PlayStation 5 in 2020, Young Horses' Bugsnax very quickly become an indie darling thanks to its silly critters and fun mechanics to catch them, its compelling story, and its great cast. Read more
Farrell and Mackenzie form the two-person indie studio Peaty Turf. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. As long as it works.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Godot doesn’t feel quite as chaotic as Unity did at times.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. They wanted to break away and create something different, so they started prototyping game ideas to work on. “We
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. They wanted to break away and create something different, so they started prototyping game ideas to work on. “We
One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” This finally leads me to prototyping and validation. For some, the idea of developing a game alone is daunting.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Godot doesn’t feel quite as chaotic as Unity did at times.”
If you’re an indie studio hoping to launch a hit game, you might want to think about partnering up with Voodoo, because they excel at what they do. Here are some impressive stats: Voodoo maintains an average of roughly 100 prototypes in progress at all times, reflecting a massive stream of game development ideas.
You have to spend money making a nice prototype for publishers, sure, but you don’t have to get deep into the behind-the-scenes business processes. Publishers have all sorts of vetting mechanisms in place that keep you from going to market with a bad game. Of course, at the same time, indie board games are getting a lot better.
First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre. “The indie game developer scene in Slovenia is growing, but is still relatively small. “We
It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. Each level also had unique mechanics and art styles that all tied into a cohesive whole.
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Unity is the best option for indie developers and mobile game projects. Additionally, UE is good for prototyping. Unreal is a better solution for big games, and Unity is more popular among indie developers.
Renee Gittins , indie game developer of Potions: A Curious Tale , faced severe harassment after the release of her game on Steam earlier this year. She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’.
I’ve been tweeting GIFs of a game I’m prototyping in Unity for a while now, codenamed Tiny Ex-Cons, and recently did a video blog about the core elements I’m hoping to combine if I go ahead with it. My prototype is too early to say if either of those systems will stick, I’ll happily scrap or change them if not.
Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Like many game prototypes, my initial sheepherding test began as something much grander and more complicated. It's mostly "safe for work" even if the actual game is not.
My first prototype were sim-heavy, based on basic cellular automata , a technique popularized by Conway's Game of Life (1970) where cells (or anything, really) live or die based on crowding, However this felt too fiddly, with small shapes that changed too quickly. There's something interesting between these two notions of simulation.
However, with AI, even small indie studios can produce high-quality games that rival those of larger, well-funded companies. Ben described how AI can assist in brainstorming and prototyping, generating multiple variations of a concept and allowing developers to experiment with different approaches quickly.
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