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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. Since there are only a few of us, each person is taking on multiple roles, Ko explains.

Balance 129
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“Put that planet to the left!”

Played with Fire

So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze! Good UX practices for VR. That’s why we gathered all the best UX practices we know, all based on the example of Stargaze. Stargaze – cosmic VR game.

UX 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member. Sit and listen. Expendable companions.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

In particular, we focus on game mechanics that encourage community-oriented behaviors, the pros and cons of automated reporting, and how to minimize griefing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. GamingSEL).

Writing 52
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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

Over the past year, Hypercasual saw massive diversification in terms of core mechanic design. While the hypercasual process is a wonderful machine for discovering new core mechanics, the real big money in Hypercasual is going to come from organizations that can turn hypercasual into a cog in the bigger machine.