This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Google has opened applications for its 2024 Indie Games Fund. The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000.
Trkiye has rapidly established itself as one of the world's most dynamic mobile gaming hubs. Today, Istanbul holds the undisputed crown of the world's mobile gaming capital. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK.
The Dichotomy of Mobile and Gacha Games Josh Bycer josh@game-wisdom.com I may be one of the few people who spends their days checking out and covering the hottest and most original indie games, to then play a mobile game like Arknights , or Limbus Company.
The company actually also runs an indie publisher, headed by (and composed entirely of) AMC Networks director of games Simon Ferrari. "I I started at AMC seven years ago as a freelancer, working mostly on The Walking Dead mobile games," he tells GamesIndustry.biz. But that's not its only foray into games.
Drawing on Della Rocca's years of experiences working with indie developers, we discuss the biggest challenges these studios face in today's market, from the impact of layoffs and studio closures to the shrinking indie publisher scene. Read more
Vampire Survivors is already a hit on mobile, having been downloaded more than one million times within one week of release. The iOS and Android port of the hugely popular indie game was a surprise announcement during The Game Awards last week, and offers the full experience to mobile users for free.
Sign up for the GI Daily here to get the biggest news straight to your inbox Captain Velvet Meteor was the second game released by the cross-continental indie gaming studio Momo-pi.
One indie developer alleged that they had to wait up to six months to get paid, "which almost put them out of business". Mobilegamer.biz asserts that studios have reported issues with getting timely responses from the Apple Arcade team, poor tech support, and problems with discoverability. Read more
This was due to previous experience from making a mobile game which had a publisher that didn't go so well. Even when its first game, genetics survival title Niche, started getting publisher interest after crowdfunding success, the studio continued to decline offers. Read more
Mobile and indie game developer Paladin Studios has ceased its operations. Paladin's announcement attributed the decision to the studio's lack of work. "We We unfortunately failed to land enough work to cover our burn-rate. Yesterday we hit an inflection point for our financial security," it said. Read more
The mobile gaming industry has exploded recently. What makes it special is that it is well-liked among indie designers and large studios. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers. Advantage Budget-friendly for indie game creators and startups.
. - Executive of a small developer who has till date amassed well over 100M installs on mobile The end of discovery also means that there will be no indie breakouts from small indie developers. Instead, the indie developers will have three options. Join one of the few powerful game companies taking over mobile.
More and more South-Korean indie game developers take aim at the PC and console market. Plus, various Korean indie games that launched on Steam have experienced considerable success. The post Korean indie dev Funnylocks “We made Unstoppable for a global audience” appeared first on PreMortem Games.
Its obviously different for an indie developer with one or two games than for a publisher with several titles out there. Mobile gamers on TikTok are 70% more likely to talk about games on social media. You have to keep the interest of the audience up.
But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive. It’s a fully animated social game for mobile and desktop.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. His first game, mobile RPG Soulvars , started out as a passion project. Every man and his dog has made an indie game but no one has painted a game yet.
Masters of simulation, this studio is renowned for making popular sim games for mobile. But not only is it the first to make it to mobile, it’s also the first one to be free to play. Summoners War: Chronicles is yet another MMORPG to make it to mobile. It’s tricky taking any game from PC and Console to mobile.
Indie game studio and publisher Monumental has entered another agreement to acquire mobile developer Game Circus. As reported by Pocket Gamer , the Dallas-based studio will help expand Monumental's expanding portfolio of mobile games with titles such as Coin Dozer, Merge Zoo, and Prize Claw.
I've seen plenty of programmers who had experience working at smaller or mobile studios move to AAA games and many go in reverse. When we hire engineers for game dev, be it AAA or indie, we look for candidates who can work with a team and have a knack for solving problems with performant, legible, and elegant code.
It will also consider mobile games on a 'case-by-case basis'. Developers in India can also make use of PlayStation Studios' internal resources and expertise. The project covers developers producing games for PS5, PSVR 2 and PC. Developers can find a full FAQ and also apply through here. Read more
I get to travel the world and help indie game developers succeed.” Efficiency is key in this industry, particularly for indie to midtier developers who are resource conscious.” We’ve launched 151 Web Shops this year and are featured in 40 of the top 100 mobile games. I am super lucky in the role that I have.
Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.
I believe that mobile games could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago. Just remember one thing: Even though Facebook pulled the plug on games, the gaming business rose to unexpected new heights on a new platform, which was mobile. And many indies are.
early ideas on the mobile game. Since I already have characters / assets / framework already in place for a game I want to make – how about bang out a mobile game that I can get out quick? And it avoids the failed KickStarter / Ko-fi / Patreon route that seems to doom a lot of indie devs.
This is the story of the mobile game Countryball Potato Mayhem - my first ever published, solo indie game. Let's see how it all started as a whacky prototype and if it became a great success or an epic failure.
This is based on dollars, not units, so mobile numbers will be smaller due to price. For indie devs that don’t have money to advertise, you’re at the mercy of the platforms, and this goes for Steam, GOG and the others. Here is a breakdown of Thimbleweed Park sales by store for 2017.
This is based on dollars, not units, so mobile numbers will be smaller due to price. For indie devs that don't have money to advertise, you're at the mercy of the platforms, and this goes for Steam, GOG and the others. Here is a breakdown of Thimbleweed Park sales by store for 2017. 75% of the money from Apple comes from iOS.
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” Drive Rally is expanding their racing portfolio while maintaining the game’s aesthetic.
Private Division’s Michael Worosz and Blake Rochkind sat down with Vince Pavey to tell him all about Take-Two’s independent - but not indie - developer label
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. Over the past 25 years, he worked for major companies like Square Enix and DeNA, and even running his own mobile game company.
The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Consoles and Mobile will follow in a few weeks. And that maybe sometimes it’s better to make it simple, but make it perfect.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
Welcome to the second episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile.
Levin highlighted the growing opportunities in indie games , driven by developers exploring new business models. The gaming market is now big enough for both AA titles and innovative indie projects to succeed. Whether it’s through transmedia storytelling, carrier investment, or indie game development, the future is expansive.
Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. During his time there, he reconnected with a colleague from a previous game jam, Baptiste Remy, who shared an interest in making smaller indie games outside of work hours.
The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry. Four mobile games from indie studios in the U.S., Europe and Africa received awards for ‘innovative stories, highly engaging gameplay, and real-world impact’.
I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years. During those decades, I've written a ton about the indie business, for money and on my blog. My most popular article , written wayyy back in 2013, was about the creation of the Indie Bubble. And indie games!
So just for fun, I decided to fire up my phone and try a bunch of mobile games, to find out how weird things have gotten with them. Based on the ethical level mobile gaming operates on, that wouldn't surprise me. Then adware took over and micropayments were everywhere, and mobile games sucked for a while. Weirdly cheap.
Pocket Gamer Connects London 23rd – 24th | London, UK Pocket Gamer Connects provides value for every level of the mobile and portable device gaming industry from global corporations through to indie developers, whether you’re looking to develop strategies or make new connections. Find out more. Find out more. Find out more.
Mobile game makers and indies can get mired in a host of different costs and expenses as component licensing arrangements—by relying on different service providers for specific technologies (e.g., Unity’s game engine is a popular developer tool and, by comparison, easier to master than Epic Games’ Unreal Engine.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content