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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie game studio, but the co-founders live and work continents apart. We wanted to pay tribute.”

Fantasy 156
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. To arrive at the current style Marković explored various approaches.

Pixel 138
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. To arrive at the current style Marković explored various approaches.

Pixel 104
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie game studio, but the co-founders live and work continents apart. We wanted to pay tribute.”

Fantasy 104
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I've written about before, so I apologize if I'm wasting your time. There is a point where you say "I get it", but your still forced to go though the motions again and again. No point in having to solve the same puzzle over and over. That was always a sore point for us.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I’ve written about before, so I apologize if I’m wasting your time. There is a point where you say “I get it”, but your still forced to go though the motions again and again. No point in having to solve the same puzzle over and over.

Puzzle 130
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VFX Breakdown Process From Concept to Final Render

Filmustage

Whether you're cooking up the next Marvel blockbuster or crafting an indie gem, knowing your VFX ropes isn't just helpful - it's essential! Grab your virtual toolkit - we're about to journey through the wonderful world where imagination dances with pixels, and dreams become digital reality. That's compositing for you!

Render 52