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League of Geeks: "It's a very serious time for a studio of our size"

GamesIndustry.biz

A pioneer of the indie scene with Armello back in the early 2010s, the Melbourne-based studio has followed a successful path for over a decade, always lending a helping hand to other Australian indies along the way. League of Geeks has a special place in the Australian games industry. Read more

Studios 142
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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. Since there are only a few of us, each person is taking on multiple roles, Ko explains.

Balance 129
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats.

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“Put that planet to the left!”

Played with Fire

So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze! Good UX practices for VR. That’s why we gathered all the best UX practices we know, all based on the example of Stargaze. Stargaze – cosmic VR game.

UX 52
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Games Industry Events in the UK and Europe 2023

OPM Jobs

Pocket Gamer Connects London 23rd – 24th | London, UK Pocket Gamer Connects provides value for every level of the mobile and portable device gaming industry from global corporations through to indie developers, whether you’re looking to develop strategies or make new connections. Find out more. Find out more. Find out more.

Games 96
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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Still, overall this was a very impressive achievement for just 3 indie developers. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 130
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

Writing 52