Remove Lightmap Remove Localization Remove Texture
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed native side LOD screen share calculation using local coordinates, causing calculation error. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. . • Fixed Mat4.getRotation

Render 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Godot will pick the right compression for textures when importing for mobile, and supply them over the network. It's also very easy to use.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Localization is probably the most straightforward way to allow more people to experience your game or use your tool efficiently. Your localization efforts are further assisted by a built-in pseudolocalization tool. Gui and Text.

Beta 52
article thumbnail

GLES2 and GDNative, progress report #6

Mircosoft Game Dev

A mipmap is a smaller version of the original texture, usually filtered in a special way to make them look nicer when they are viewed from an angle or far away. This is why for pixel-art games you often either change the filtering mode of textures or need to disable mipmaps to make the game look nice and sharp. ). Done May 2018.

Pixel 52