Remove Lightmap Remove Simulation Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

AAA 145
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Import: Print a warning when importing a repeating NPOT texture in a GLES2 project ( GH-48817 ). Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). was thus subject to this crash when baking lightmaps.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time.

Terrain 52
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. What can it do? It's enabled and it automatically works by generating global illumination for static objects.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory. Rasterization.

Art 52