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Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed crash issue when baking high-precision Lightmap for the terrain. . ● Fixed Planar Shadow not showing when GPU INSTANCING is enabled. Fixed Toon shader data issue on iOS Wechat.
Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Some of the most notables feature changes in this update are: 2D: Add TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). 2D: Fix terrains for isometric tilemaps ( GH-61998 ).
When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package. Fixed an issue where the main light source still acted on the terrain after baking.
No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. It's also very easy to use.
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