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Auto-tiling in tile maps. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Auto-tiling in tile maps. Bullet Physics backend. New networked multiplayer API. IPv6 support.
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Probably the biggest improvement relying on that is the new Tiles editor, which has been reimagined based on your requests and reports. You can probably build half a game with tiles alone!
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