Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
Auto-tiling in tile maps. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. writing shaders is very easy! Auto-tiling in tile maps. Bullet Physics backend.
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