Localization developer SIDE opens new office in Tokyo
Game Developer
NOVEMBER 14, 2023
SIDE's new office will focus on voice recording and direction for "original Japanese productions," along with localization for international clients.
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Game Developer
NOVEMBER 14, 2023
SIDE's new office will focus on voice recording and direction for "original Japanese productions," along with localization for international clients.
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MAY 16, 2024
Our focus on localizing Asian games requires a slightly different approach, and while it's a daunting task, it's also an immensely exciting opportunity.
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ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types. In this article, I'll show you how to apply Unity C# 7.0:
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TeeJayGames: here players create levels and save them to local storage and this functionality would be very useful. You can use this. private saveData(){ if(sys.isNative){ //create folder and file just working on native platform.
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Like this: user storage folder 1 subfolder 1 subfolder 2 folder 2 I’m making a game where players create levels and save them to local storage and this functionality would be very useful. Is it possible to have folders and subfolders using cc.sys.localStorage?
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TeeJayGames: here players create levels and save them to local storage and this functionality would be very useful. You can use this. private saveData(){ if(sys.isNative){ //create folder and file just working on native platform.
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Trying to load local device files on an android device. successfully loaded the.png file, having an issue in loading.mp3. stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip;
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Resolved, there is an issue in the file size, if a file is too small it’s not loading, when it’s of reasonably larger size then there is no issue in loading
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Able to load the audio which I’m downloading from the web but not the one I’m recording from android. Tried audio which is already recorded.
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Hi, we currently know that this issue occurs when there are texture compression configurations for both Shattered and Auto Atlas. will fix it, and the current version can be fixed by using this extension first, and then building it after adding launching this extension in the Extensions - Extension Manager in the Editor menu.
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