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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

Games 78
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

Beta 106
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Localized class reference. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Morris Arroad ( mortarroad ) has worked on using a more reliable algorithm from Bullet to generate physics convex hulls from meshes. Take a look at the new theme editor in action in this GDQuest video: Localized class reference.

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Updated and localized documentation. Additionally, translators have been hard at work to localize the online documentation , and we now have 100% complete documentation in French , as well as near complete versions in Chinese (Simplified) , Japanese , and Spanish. A big thankyou to all the documentation and localization contributors!

Debug 52
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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Skin support allows multiple meshes to share a single skeleton. formats permit more than 4 bone weights per vertex, such meshes are currently unsupported in Godot 3.2. For Godot 3.2,

Feature 52