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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Unsurprisingly, Joe, Cass, and Hassan weren't the only modelers working on replacement props for The Dalamase this sprint. Take a look.

Dev 52
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The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. "It

NPC 130
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. They're small little bottles that blend-in with junk prop set dressing from a distance. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight. And they usually do!

Fighting 130
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A day in the life of a narrative designer

Game Global

How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Localization. What goes into a localization kit, especially a glossary? How should I space out my content to create the pacing I want? Brainstorming, writing, editing, and workshopping text!

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. How did they get here then, you might ask?

Dev 52