Remove Localization Remove Point and Click Remove Texture
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5

Shaders 98
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. That’s very different to most games that tend to use hundreds of textures and multiple materials.

Studios 104
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

Shaders 90
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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

For example, there’s no point trying to fine-tune your shader if the real problem is that you have low GPU utilization because you have lots of tiny dispatches with barriers between them all. In the Analysis panel of GPU Trace (Figure 2), double-click or hover over the marker for the range to analyze, in this case, DispatchRays[0] : Figure 2.

Shaders 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Fixed a bug where the localized editor could not be used. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward.

Bug 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Skip rendering when the UI element Opacity is 0. Fixed Mat4.getRotation

Render 52
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New World Low FPS: How I Improved the Performance

Game Errors

Open Device Manager : Click the Start menu, type Device Manager , and open it. Find Graphics Card : Click Display adapters to see your graphics card. Update Driver : Right-click your graphics card, select Update driver , then choose Search automatically for updated driver software. Services Tab : Click on the Services tab.

FPS 52