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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Operating as Gerel, players will explore the whimsical land of Muur, meet some of the quaint and quirky locals, battle enemies using melee combat, and unlock new areas by solving puzzles on a quest to reclaim her children. Gerel battling enemies. The team updated the game earlier this year to include health bars.

Pixel 97
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Scheduling Techniques for International Filmmaking

Filmustage

Production teams coordinate with local companies, securing permits while navigating regional regulations. Their role requires building strong bonds with local teams while preparing for unexpected challenges across multiple locations. Local crews! Need an emergency prop? The star players? Extra hands?

Film 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. 3D Generalist Karena also spent some time wrapping up a few ongoing designs over the past month. Take a look.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. They're small little bottles that blend-in with junk prop set dressing from a distance. And they usually do! Like 2-4 piles per arena. see screenshot above).

Fighting 130
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. This will ultimately help the game's localization since we can now write text with tags instead of concatenating text and images.

Dev 52