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Steam Auth Issues

Grumpy Gamer

The script pushes to git, which starts the cloud based CI machine (Azure) building the Mac, Windows and Linux executables. When they are done, my local script is notified and they are download locally. The script then logs into Steam and uploads the game. Game files are added and they are signed and packaged up.

Scripting 147
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Comprehensive Guide to Game QA: Ensuring Quality from Alpha to Release 

iXie gaming

This includes: First-party compliance (TRC/XR/LOT checks) Localization and linguistic validation Hardware compatibility testing across device variants Failures here can cause launch delays, reputational risk, and platform delisting , making QA a business-critical gatekeeper. Sony, Microsoft, Nintendo).

Alpha 52
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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Intelligent Asset Management : AI sorts, tags, and suggests assets, streamlining reuse and localization. Standardize export formats and adopt pipeline automation scripts (e.g., For sensitive IP, prefer local model training using studio-owned datasets. Python-based tools for automatic file conversions and metadata tagging).

Art 52
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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

By their powers combined, Mikael Hermansson and Juan Linietsky have added script backtracing support for GDScript and C# ( GH-91006 ). This was a surprisingly involved process, as it required a simultaneous freeze & subsequent update of our localization files , but where there’s a will there’s a way! GH-103980 ) GDScript 4.5

Beta 86
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

GDScript: Highlight warning lines in Script editor ( GH-102469 ). Rendering: Update ViewportTexture path relative to its local scene instead of the Viewport owner ( GH-97861 ). Scripting: Fix script docs not being searchable without manually recompiling scripts ( GH-95821 ).

Dev 78
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked? Consolidating logic lowers call frequency and boosts efficiency.

Games 78
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UID changes coming to Godot 4.4

Mircosoft Game Dev

the engine exclusively relied on file paths to refer to scenes, scripts and other resources. While this means references in scenes and scripts use human-readable paths, these paths will break if files are moved to a different location in the project (regardless of whether the move was done using the FileSystem dock or outside Godot).

Shaders 63