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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). x,waveFactor.y-uv0.y); x,waveFactor.y-uv0.y);

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. Billboard Sprites reduces GPU processing through the use of simple models for distant objects.

Games 78
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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:

Shaders 40
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Shader display problem

Cocos

// Copyright (c) 2017-2020 Xiamen Yaji Software Co., 1.0], editor: {type: color} } endColor: { value: [1.0, o.r = o.g = o.b = gray; #endif #if USE_HORIZONTAL o.rgb *= mix(startColor, endColor, vec4(uv0.x)).rgb; rgb; #endif #if USE_VERTICAL o.rgb *= mix(startColor, endColor, vec4(uv0.y)).rgb; 1.0], editor: {type: color} } endColor: { value: [1.0,

Shaders 52
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if if USE_LOCAL #include <builtin/uniforms/cc-local> // <-- Error Here GL_INVALID_OPERATION: It is undefined behaviour to have a used but unbound uniform buffer. Hello Cocos Team.

Shaders 40
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Shader Problem in IOS

Cocos

There is also two more custom shader // Copyright (c) 2017-2020 Xiamen Yaji Software Co., pos = inTransform * pos; //cc_matViewProj * #endif uv0 = a_texCoord; #if SAMPLE_FROM_RT CC_HANDLE_RT_SAMPLE_FLIP(uv0); #endif color = a_color; vec2 singleStepOffset = vec2(3.0/4096.0,

Shaders 40
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[CC 3.7.3] Shader Error?

Cocos

I am having an issue with creating shader. I couldn’t include the cc-local. CCProgram sprite-vs %{. #if Hello Cocos Team. No errors were shown at the editor, but when I previewed I got the following error at the browser console.

Shaders 40