Remove Localization Remove Shaders Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it. . Terrain Tools. Unity Technologies Assets. TextMeshPro.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed native side LOD screen share calculation using local coordinates, causing calculation error. New and standard-material will default to Surface Shader. See the documentation “Built-in shaders”: [link] • Tooltip that supplements common material parameters. . • Fixed Mat4.getRotation getRotation issue.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Materials and shaders. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

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GSoC 2018 progress report #1

Mircosoft Game Dev

reduz is always quick to respond on IRC, although he is busy developing new features for Godot (during that time, he finished the new Animation editor, the new AnimationTree and visual shader editor. Textures, normal maps and some of the BSDF shaders are already well supported. I am mentored by sdfgeoff and reduz. Amazing!!).

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain. Localization is part of game development if one wishes to make their games more accessible to a wider audience. Introduction. Diff view.

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